16th World Conference on Mobile and Contextual Learning (mLearn 2017)

  • 30 Oct - 01 Nov, 2017
  • Golden Bay Beach Hotel, Larnaca, Cyprus

Description

The 16th World Conference on Mobile and Contextual Learning (mLearn 2017) covers topics such as:

  • MLearning as a tool that fosters social change and social entrepreneurship
  • The development, deployment and implementation of mlearning in the context of social entrepreneurship, innovation and social change
  • From pilot projects to mainstream implementation: strategies for the deployment of mLearning
  • Innovations in mlearning theory and pedagogy
  • Mobile technology for teaching and learning support
  • Mobile technology to support open and distance learning
  • Design and development of learning material for mLearning
  • Assessment techniques and practices in mLearning
  • Informal and lifelong learning with the aid of mobile technologies
  • Learning objects and metadata for mLearning
  • Building and implementing mLearning strategies in educational institutions, companies and public sector organisations
  • Challenges for mLearning in developing countries
  • Computer tablets
  • MLearning management systems (mLMSs)
  • Future trends in mLearning technology, including the impact of emerging technologies
  • Creating interactive and collaborative mLearning environments
  • Location-aware technologies
  • Emerging hardware and software for mLearning including wearable technologies
  • Augmented reality
  • Contextual and situated learning
  • Ambient intelligence and ubiquitous learning
  • Serious gaming and simulations

The 16th World Conference on Mobile and Contextual Learning (mLearn 2017) brings together attendees from:

  • Research institutes
  • Academia
  • Industry

Past Events

Important

Please, check "World Conference on Mobile and Contextual Learning (mLearn)" official website for possible changes, before making any traveling arrangements

Event Categories

Education: E-learning, Education Technologies & Methods
Science: Computer Science, Education Sciences, Engineering
Technology: Imaging & Graphics, Information Technology (IT), Multimedia, Software & Applications, Software engineering, Telecommunication, Virtual/Augmented Reality (VR/AR)

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