8th International Conference on E-Society, E-Education and E-Technology (ICSET 2024)

  • 2024
  • Taiwan

Description

The 8th International Conference on E-Society, E-Education and E-Technology (ICSET 2024) covers topics such as:

  • E-Technology and Society
    • Internet of Things (IoT)
    • Digital Transformation
    • Bioinformatics
    • Biometrics
    • Social Computing
    • Smart Cities
    • Knowledge Society
    • Green Computing
    • Web 2.0
    • Semantic Web
    • Web Intelligence
    • Location-Based Computing
    • Humanitarian & Emergency Management
    • Sustainable Technologies
    • Wearable Technology
    • Augmented Reality
    • Digital Literacy
    • Digital Inclusion
  • New Media and E-Society
    • Interactivity and Virtuality
    • Digitization, Heterogeneity and Convergence
    • Innovation, Identity and the Global Village Syndrome
    • Citizenship, Regulation and Heterarchy
    • Polity and the Digitally Suppressed
    • Internet Cultures and new Interpretations of "Space"
    • E-Journalism
    • Social Polity and the Digitally Suppressed
    • Freedom of Expression
    • Open Access
    • Political Reporting
    • Service Broadcasting
    • Digital Activism
    • Internet Security
    • Citizen Journalism
    • Social Media
  • Learning / Teaching Methodologies and Assessment
    • Assessment Methods in Blended Learning Environments
    • Assessment Software Tools
    • Computer-Aided Assessment
    • Assessment of Education
    • E-Testing and New Test Theories
    • Development of Learning Theory
    • Experiential Methodologies and Techniques
    • Educating the Educators
    • Immersive Learning
    • Games and Experiential Learning
    • Metrics and Performance Measurement
    • Innovative and Effective Teaching Methods
    • Simulated Communities and Online Mentoring
    • Pedagogy Enhancement with E-Learning
    • Technology-Enabled Assessment
    • Supervising and Managing Student Projects
  • ICT
    • Curriculum Content Design & Development
    • Collaborative Learning
    • Educational Systems Design
    • Delivery Systems and Environments
    • E-Learning Organisational Issues
    • E-Citizenship and Inclusion
    • Virtual Learning Environments
    • Political and Social Aspects
    • Lifelong Learning
    • Web-based Learning Communities
    • Workplace / Corporate E-Learning
    • MOOCs
    • International Cooperation
    • Flipped Learning
    • Gamification
    • Employability Challenges
    • Mobile learning
    • Open Access Education
    • E-Learning Platforms
    • Learning Analytics
    • Blended Learning
    • E-Assessment
    • Big Data
    • Accessibility to Disabled Users
    • Data Mining
    • Context Dependent Learning
    • Distance Education
    • Data Visualisation
    • Educational Technology
    • E-Manufacturing
    • ICT Education
    • Educational Games and Software
    • Multi-Virtual Environment
    • Learning Management Systems (LMS)
    • Virtual and Augmented Reality
    • Open Educational Resources
    • Virtual Learning Environments (VLE)
  • Artificial Intelligence in Education
    • Intelligent Modelling
    • Adaptive Educational Systems
    • Learning with AI Systems
    • Authoring Tools for Intelligent Tutoring Systems
    • Architectures for AI-based Educational Systems
    • Agent-Based Learning Environments
    • Learning Analytics and Educational Data Mining
    • Machine Learning
    • Natural Language Processing
    • Pedagogical Agents

The 8th International Conference on E-Society, E-Education and E-Technology (ICSET 2024) might be held in Taiwan in 2024.

More Details

Prices:
330-530 US Dollar (Estimated)
Exhibition:
No exhibition
Organizer:
International Conference on E-Society, E-Education and E-Technology (ICSET)
Website:

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Important

Please, check "International Conference on E-Society, E-Education and E-Technology (ICSET)" official website for possible changes, before making any traveling arrangements

Event Categories

Education: E-learning, Education Technologies & Methods, Training
Science: Education Sciences
Technology: Artificial Intelligence (AI), Virtual/Augmented Reality (VR/AR)

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