The 12th Annual International Conference on Computer Games, Multimedia and Allied Technology (CGAT 2019) covers topics such as:
- Social Computing and Behavioural Modeling
- Psycho-cultural situation awareness
- Theories of Social Computing
- Group formation and evolution
- Social Network Analysis and Mining, Semantic web
- Cultural patterns and representation
- Social Behavior Modeling
- Social conventions and social contexts
- Human machine Interactions
- Causal, and non-linear relationships
- Social Intelligence, Social Cognition
- Modeling, projection, and forecasting
- Social Computing Applications
- Social network analysis and mining
- Analytic approaches
- Machine Learning, Information Retrieval, Artificial Intelligence in Social Contexts
- Group interaction and collaboration
- Trust, Privacy, Risk and Security in Social Contexts
- Group representation and profiling
- Social Engineering, Tools, and Case Studies
- Cultural modeling and dynamics
- Services Science, Quality, Architecture, Management, and Tools
- Influence process and recognition
- Social System Design and Architectures
- Public opinion representation
- Search, data, and inference
- Computer Games, Multimedia
- Gaming - Mobile, PC, Online, Console
- Optoelectronic instrumentation, measurement and metrology
- Storytelling and Narrative Landscapes
- Aesthetic Approaches to Game Design & Development
- Games Simulations and Dynamic Models
- Design Documentation
- Tools and Systems for Games and Virtual Reality
- Interactive Simulations
- Gaming - Hardware and Accessories
- Intelligent Agents and Gamebots
- Texture and Shader Programming
- Graphics & Visualisation
- Cinematography
- Stereographics in Real Time
- Multichanel Audio
- Sound Design and Music Systems
- Media Theory
- Audio Techniques for Racing Games
- Mapping the Mental Space of Game Genres
- Interactive Dynamic Response for Games
- Experiential Spatiality in Games
- Cultural and Media Studies on Computer Games
- Game Development Contract Outsourcing
- Player Behavior and Consumer Demographics
- Social/Humanities Aspects of Games
- Project Funding and Financing
- Mobile and Multiuser Games
- Cheat Codes -To Cheat or Not to Cheat
- Pay-As-You-Play and IPTV
- IPTV and Service Convergence
- Multiuser Virtual Environments (Muves) in Education
- Academic Courses for Game Design & Development
- Game Security
- Learning to Play or Learning through Play
- Laws, Regulations, Certifications and Policies for Gaming
- Games and Intellectual Property Rights
- Artificial Intelligence in the Context of Gaming
- Censorship of Video Games Content
- Education, Training, and Edutainment Technologies
- Art, Design and New Media
- Sound and Music
- Human Factors of Games
- 3D Geometric models
- Enterprise Resource Planning & Supply Chain Management
- Business case quantification and solution implementation
- ERP performance measurement and optimization
- Supply Chain Management-Decision intelligence
- Obstacle identification and solution implementation
- ERP Security and Control
- The life cycle of ERP & SCM
- Process ERP
- ERP embedded Controls
- ERP Implementation- a challenge to succeed
- Problems in planning for an ERP project
- Lean International Supply Management
- ERP Readiness and Relevance Assessment
- Supply Chain Risk Management and Mitigation
- Procurement Tactics for Managing through Crisis
- Supply Chain Information Systems
- Supply Chain Organization Structure and Strategy
- Analyzing Supply Chain Information Flow
- Supply Chain planning
- Global Sourcing Operations
- Supplier Network Collaboration
- Six Sigma Techniques
- Strategic Supply Chain Management
- Supply Chain Performance Management
- Economics of multi-node/multi-national supply chain
- Business Process management & improvement
- Cloud Computing and Virtualization
- The Dark Side of Clouds
- Understanding the Cloud
- Operating Systems
- Building Great Companies on the Cloud
- Control Services
- Kernel-Exchange Modules
- Basic Services
- Distributed Composite Services
- Cloud Enterprise
- Application Exchange Modules
- Ahead in the cloud - The power of Infrastructure as a Service
- IT Security Delivered from the Cloud
- A Novel Approach to Cloud Networking
- Dynamic Deployment & Scalability for the Cloud
- The Benefits of Cloud Storage
- Cloud Architecture
- Distributed Infrastructure
- Cloud Computing Applications
- The Business Value of Cloud Computing & Virtualization
- Getting Ready for Cloud Computing - IT Strategy, Architecture and Security Perspective
- Compliance in the New Age of Virtualization and Securing the Benefits of Virtualization 2.0
- Leveraging Endpoint Virtualization
- The impact of IT Virtualization on Applications and Networks
- Enabling Disaster Recovery for any size business
- Potential of Virtualization
- Virtual Desktop Delivery
- Troubleshooting your virtual Infrastructure
- Managing Virtualization with IT Process Automation
- Virtualization Management Futures
- Controlling Virtual server sprawl
- Cloud Business Models
- Agent-based Cloud Computing and Cloud Economy
- Mobile Communications, Networking and Applications
- Solutions to low power and energy limitations
- Mobile computing and wireless networking
- Algorithms / models for wireless networks and mobile applications
- Design, implementation, and evaluation of wireless systems and mobile applications
- Cross-Layer Optimized Wireless Networks
- Measurements and performance evaluation of mobile and wireless networks
- Next Generation Mobile Networks
- Multimedia over Wireless
- Wireless mesh networks
- Wireless LANs and Wireless PANs
- Delay-tolerant networks
- Cellular data networks
- Personal area networks
- Mobile ad hoc networks
- Wireless Sensor Networks
- Vehicular networks
- Ad hoc Networks
- Smart Wireless Sensors
- Wireless IP networks
- Wireless Security
- Satellite-based Systems
- Seamless Mobility in Cellular Networks
- Coding and Modulation
- Wireless QOS
- Wireless sensor network architectures
- Wireless and Mobile applications
- Security and privacy in wireless sensor actuator networks
- Semantic wireless sensor networks
- Broadband mobile communication systems
- Wireless Emergency and Security Systems
- Transmitters and receiver components
- Wireless technologies for sensors
- Developments in RF
- Bluetooth technologies
- Mobile intelligent networks
- Home networks
- Mobile intelligent networks
- Security aspects
- Peer to Peer Tuning
- Mobile Computing Devices
- Mobile Computing Systems
- Communications Software and Services
- Vehicular Networks
- Social networking applications
- Localization in Ad-hoc Networks
- QOS in Networks
- 3G/4G Networks
- Convergence issues
- Space-Time, UWB, MIMO and Adaptive Antennas
- Wireless Communications
- Modulation, Coding and Diversity
- OFDM, CDMA and Spread Spectrum
- Channel Model and Characterization
- Signal Processing for Wireless Communications
- Interference Cancellation and MUD
- Multi-Hop and Cooperative Communications
- Cognitive Radio and Software Defined Radio
- Radio Resource Management and Allocation
- Multimedia Communications
- Satellite & Space Communications
- Optical Communications Network Technologies
- Multiple Access Techniques
- Wireless Sensor Networks
- Wireless & Mobile Networking
- Ad Hoc, Sensor and Mesh Networking
- Cognitive Radio Networks
- Network Protocol and Congestion Control QoS
- Networking and Information Security
- Capacity, Throughput, Outage and Coverage
- Mobility, Location and Handoff Management
- Optical Networks and Systems Services and Application
- Multimedia in Wireless Networks
- Context and Location-Aware Wireless Services
- Emerging Wireless/Mobile Applications
- Intelligent Transportation Systems
- Wireless Telemedicine and E-Health Services
- Cognitive Radio and Sensor-Based Applications
- RFID Technology and Application
- Service Oriented Architectures, Service Portability
- Content Distribution in Wireless Home Environment
- Innovative User Interfaces for Multimedia Services
- SIP Based Services, Multimedia and Middleware
- Network Technologies & Communications
- Addressing and location management
- Ad hoc mobile networks
- Capacity planning
- Broadband access technologies
- Cognitive radio networking
- Cellular and broadband wireless nets
- Content-based network service
- Congestion control
- Cyber physical systems and networks
- Cross layer design and optimization
- Denial of service mitigation and prevention
- Data center and cloud networks
- Dynamic spectrum management
- Delay/disruption tolerant networks
- Future Internet design
- Energy efficient networks
- Implementation and experimental testbeds
- Grid networks
- Middleware support for networking
- Medium Access Control (MAC) protocols
- Multicast, broadcast and anycast
- Mobility models and mobile networks
- Network applications and services
- Multimedia protocols and networking
- Network coding
- Network architectures
- Network management
- Network control
- Online social networking
- Network measurement, simulation and emulation
- Peer to peer networks
- Optical networks
- Pricing and billing
- Power control and management
- Resource allocation and management
- Quality of service
- Routing protocols
- RFID networks and protocols
- Security, trust and privacy
- Scheduling and buffer management
- Sensor networks and embedded systems
- Self-organizing networks
- Topology characterization and inference
- Switches and switching
- Traffic engineering and control
- Traffic measurement and analysis
- Virtual and overlay networks
- Vehicular, underground and underwater networks
- Wireless mesh networks and protocols
- Web services and performance
- Web Technologies and Internet Applications
- Web Services based Systems and Applications
- Web Technologies and Applications
- Virtual Environments and Web Applications for eLearning
- P2P Systems and Applications
The 12th Annual International Conference on Computer Games, Multimedia and Allied Technology (CGAT 2019) brings together game production companies, allied technology, service providers and gaming studios.