International Technology, Education and Environment Conference (TEEC)

The International Technology, Education and Environment Conference (TEEC) covers topics such as:

  • Active Learning and Blended Instructions
  • Instructional Materials and Design
  • Distance Education
  • The Classroomand New Learning
  • Software, Games and Simulations
  • Technologies, Strategies and Methods
  • EducationalProjects and Innovations
  • Vocational/Technical Education
  • Virtual Technologies
  • Experiences in Learning
  • Asynchronous Learning
  • Learning Objects and Technology
  • Innovative Teaching Strategies
  • Content Management Systems
  • Teaching Technologies
  • Learning Management Systems
  • Online Collaboration
  • Online Assessment
  • Smart-Board Teaching
  • Online Forum Discussion
  • Virtual Classrooms
  • Table of Specifications
  • E-Learning Strategies
  • Digital Libraries
  • Advanced Technologies for Learning/Teaching
  • Curriculum Design
  • Collaborative technologies
  • Cloud computing
  • Learning management systems and environments
  • E-publishing/digital libraries
  • Mobile teaching and learning technologies
  • Learning portfolios
  • Social networks
  • Shared online video
  • Web 2.0 technologies (podcasting, wikis, blogs, etc.)
  • Videoconferencing
  • Assessment practices in cross-cultural research
  • Alternative and innovative assessment methods
  • Performance and outcome assessment
  • Best practices in assessment/evaluation
  • Accessibility, scalability, usability,& sustainability
  • Contextualized innovation
  • Government initiatives and programs
  • Education reform with technology
  • Quality assurance and accreditation
  • Technology Policy issues and trends
  • E-learning benchmarks and standards
  • Teacher education and technology integration
  • Networks, Partnerships, and Exchanges
  • Evaluating for quality improvement
  • Courses, programs, degrees, and initiatives
  • Competencies and perspectives
  • Learning communities/Environments
  • Learning barriers, challenges, and concerns
  • Innovative Approaches to Learning
  • Learning partnerships and innovations
  • Case, Scenario, Problem, Project -based learning
  • Authentic, contextualized, and real-world learning
  • Communities of practice
  • Collaborative learning
  • Game-based learning
  • Electronic Performance Support Systems (EPSS)
  • Learning communities
  • Learner-centered, and self-directed learning
  • Lifelong, informal, and nontraditional learning
  • Learning management and support systems
  • Participatory learning and media
  • On-demand and just-in-time learning
  • Virtual reality learning environments
  • Personalized learning environment
  • Learning portals
  • Free and open source software
  • Online language learning
  • Localization of content and knowledge
  • Open courses, learning, and open resources
  • Open access publishing
  • Open projects, partnerships, and consortia
  • Publishing, copyright and other legal issues
  • Participatory/contributory communities
  • Open teaching
  • Digital divide issues, initiatives, and cases
  • Technologies for Socially Responsive Learning
  • Ethical, cultural, historical aspects
  • Digital and social media for engaging youth
  • Education online films
  • Social issues in technology use
  • Learning technologies for change
  • Documentaries, news, & other media
  • Technology solutions for the marginalized
  • Rural community learning and technology
  • E-learning/E-training
  • Technology uses in multicultural contexts
  • Innovative online learning and programming
  • Flexible learning
  • Online learning environments
  • Mobile and ubiquitous learning
  • Agents and Multi-Agents systems for ICT
  • Mobile Communication Services
  • Artificial Intelligence / Expert Systems
  • Antennas & Propagation
  • Environmental Technology
  • Bioinformatics and Scientific Computing
  • Business Information Systems
  • Broadband & Intelligent Networks
  • ICT Systems and Networks
  • Econometrics
  • Computational Intelligence Applications
  • Complex Systems: Modeling
  • Data Base Management
  • Computer Vision & Pattern Recognition
  • Data Warehousing, Ontology and Databases
  • Data Generation and Data Fusion
  • E-Commerce & E-Business
  • Distributed Sensor Networks
  • E-Government & E-Working
  • Mining Technology
  • E-Learning & E-Collaborations
  • E-Health & Biomedical Applications
  • Ethical, Social and Legal issues in Environment
  • Emerging Technologies & Applications
  • Fuzzy Logic & Systems
  • Evolutionary Computation & Genetic Algorithms
  • Human-Computer Interaction
  • Fuzzy, ANN & Expert Approaches
  • ICT & Education
  • ICT & Banking
  • ICT in Environmental Sciences
  • ICT & Intelligent Transportation
  • Image Analysis and Processing
  • Image & Multimedia Applications
  • Information Indexing & Retrieval
  • Information & Data Security
  • Information Processing
  • Information Management Systems
  • Intelligent Computing Systems
  • Information systems & Applications
  • Knowledge Based Systems
  • Internet Applications & Performances
  • Knowledge Development
  • Time Management
  • Machine Learning Technologies
  • Decision Making
  • Management Information Systems
  • Machine Vision & Remote sensing
  • Mobile Networks & Services
  • Geographical Information Systems
  • Natural Language Processing
  • Mobile/Wireless Computing
  • Networking Theory & Technologies
  • Network Management and Services
  • Next Generation Network
  • Neural Networks Applications
  • Parallel and Distributed Computing
  • Optical Communications
  • QoS Management
  • Protocols and Standards
  • Robotic Technologies
  • Real-Time and Embedded Systems
  • Security and Cryptography
  • Satellite & Space Communications
  • Signal & Image Processing
  • Semantic Web Applications
  • Virtual workforces
  • Systems & Software Engineering
  • Wireless Communications
  • Web Engineering
  • Engineering Education and Sustainability
  • New and Emerging Technologies in Education
  • Learning and Teaching Methodology
  • Innovation and Good Practice
  • Computer Software in Engineering
  • Media Production
  • E-Learning Tools and Developments
  • Mathematical and Statistical Applications
  • Web-based Learning
  • Computer Science in engineering
  • Integrating e-Learning and Classroom Learning
  • Electrical/Electronics Engineering Education
  • Emerging Technologies for Virtual Education
  • Mechanical Engineering Education
  • Environmental Dynamics
  • Chemical Engineering Education
  • Ethical Issues in Engineering Education
  • Computer and Web-based Software
  • University-Industry Collaboration
  • Virtual Environments for Education
  • Research/Innovation in Engineering Education
  • Digital Classrooms
  • Current and Future Trends and Directions
  • Multimedia in Engineering Education

The International Technology, Education and Environment Conference (TEEC) brings together educators, technologists, researchers, entrepreneurs, consultants, scientists, policy makers, training managers and curriculum developers.

Future Events

International Technology, Education and Environment Conference (TEEC) 2020

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Please, check the official conference website for possible changes, before you make any traveling arrangements

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