The 6th International Conference on Virtual Reality and Intelligent System (VRIS 2024) covers topics such as:
- AI technologies
- Knowledge representation
- Search, planning, reasoning
- Robotics and perception
- Natural language processing
- Statistical learning, deep learning
- Multi-agent systems
- Cognitive aspects, perception, user behaviour
- Depth perception, multimodal perception
- Semantic and cognitive aspects of virtual reality
- Representations of self (avatars), embodiment, presence
- Behaviour and activity generation
- Understanding and modelling human behaviour, emotions
- Virtual agents, conversational non-player characters (NPCs)
- Systems, including techniques, performance, and implementation
- AI platforms for VR/AR, cloud-based platforms
- System components, virtual reality platforms
- Tracking, physical environment mapping, registration
- Data generation, manipulation, analysis, and validation
- Standards and theoretical models for AI and/or VR
- Vision for VR/AR, deep learning for VR/AR
- Interactions / interactive and responsive environments
- Machine learning for multimodal interaction
- Multimodal interaction and experiences in VR/AR
- Human to human communication in virtual environments, collaboration and communication
- Human-virtual user/agent interaction
- Navigation and spatial orientation in VR
- Dialogue modelling and generation, conversational and natural language interfaces, speech interaction for AR/VR
- Interaction devices, Brain-Computer Interfaces (BCI)
- Applications and use cases
- Visualization concepts (including, e.g., spatial visualization, multimodality for visualization) and domains (e.g., scientific visualization)
- Data and knowledge representation, problem solving
- Gaming and game narratives, immersive storytelling and gameplay
- Arts, leisure, and entertainment
- Business, prototyping, productivity, design and architecture, evaluation
- Education, training, simulation
- Healthcare and therapy
- Telepresence and collaboration, social interactions
- Quality of Experience (QoE)
- Evaluation metrics and methodologies
- Content creation and modelling
- Environments for gaming, simulation, training
- Generation of immersive environments and virtual worlds
- Geometric modelling and design in immersive settings
- Visualization, optimized and realistic rendering
- Customization and personalization (e.g., for training)
- Animations, crowd-simulation, character modelling
- Application areas
- Educational aspects of intelligent control
- Automation
- Telecommunications
- Robotics
- Signal Processing
- Business & Finance
- Data processing
- Speech Recognition
- Transportation
- Process control
- Computer Vision
- Manufacturing
- Health, Medicine and Bioengineering
- Pattern Recognition
- Methodologies
- Data mining
- Artificial intelligence
- Fuzzy logic
- Decision support systems
- Information retrieval
- Intelligent control
- Neural networks
- Machine learning
- Probabilistic reasoning
- Data Visualisation
- Intelligent image processing
- Rough sets
- Intelligent signal processing
- Independent components analysis
- Data fusion
- Ontologies-Organisational Memories
- Human-machine interaction
- Evolutionary computation
- Knowledge engineering
- Intelligent measurement
- Multi-Agent Systems
- Neuro-fuzzy systems
- Intelligent Databases
- Intelligent Information Systems
- Distributed Artificial Intelligence
- Cooperative Artificial Intelligence Systems
- Temporal Reasoning
- Case-based Reasoning
The 6th International Conference on Virtual Reality and Intelligent System (VRIS 2024) might be held in China in 2024.