The ICGGBL 2024: International Conference on Gamification and Game-Based Learning covers topics such as:
- Development of non-technical skills/meta-cognitive skills
- Game-based learning
- Project based learning
- Learning scenarios based on virtual worlds
- Tools for developing game-based learning applications
- Game-based learning arrangements
- Technology and implementation issues associated with the development of game-based learning
- Game-based learning in education and training
- Pedagogical issues associated with game-based learning
- Use of mobile and MMOGs for learning
- Pedagogical/learning theories for game-based learning
- Social and ethical issues in game-based learning
- Assessment in game-based learning
- Evaluation of game-based learning
- Games to teach arts, science, or business
- Integrating games into the curriculum
- Multi-modal aspects of game-based learning
- Social and collaborative aspects of game-based learning
- Gender/age/cultural issues
- Motivational aspects of game-based learning
- Achieving sustainable impact with game-based learning
- Ethical concerns of game-based learning
- Gamification within the industry and at the customer interface
- Serious games and gamification in different sectors
- Designing games for learning
- Organizational issues when implementing games
- Alternative controls/ interfaces for games
- Best practices in game development
- Technologies for mobile and multi-user games for learning
- Technologies, tools and platforms for developing games for learning
- User interface and user experience in games
- Prototyping and/or playtesting
- Developing characters and animations for learning games
- Narrative/role-playing in game-based learning
The ICGGBL 2024: International Conference on Gamification and Game-Based Learning will be held in Singapore on 12-13 Sep 2024.