The 6th International Conference on E-Education, E-Business and E-Technology (ICEBT 2022) covers topics such as:
- BIG DATA FOR E-BUSINESS TRACK
- Semantic Web, Web 2.0, and business intelligence
- Data and knowledge engineering for e-business
- E-business marketing, data mining, and relationship management
- Stream processing, complex event processing and continuous queries
- Big data and super computing
- Knowledge management and e-learning
- Applications of super computing
- Big data analytics for e-business
- Business intelligence and analytics for services
- Data- and computation-intensive services
- Infrastructure as a Service, Platform as a Service, Application as a Service
- XaaS (X as a service including Iaas, PaaS, SaaS)
- Multi-tenancy, security and privacy in clouds
- Extreme scalability, high availability, elasticity, and reliability in a cloud
- Cloud business support services and operational support
- Programming models and transaction models for the cloud
- AGENT FOR E-BUSINESS TRACK
- Agent-based artificial markets
- Agent-mediated e-commerce systems
- Collective decision making and coordination for e-Business
- Trading, negotiation, auction and mechanism design
- Personal agents and recommender systems
- Trust and reputation in online agent systems
- Agent or actor oriented analysis in social networks
- Agent based web mining, text mining and information retrieval
- Sensor systems and RFID applications
- Mobile and pervasive methods, applications and integrated solutions
- Context awareness and smart environments
- Ubiquitous content access
- 3G technology and services for e-business
- Resource discovery of mobile services
- Social networks and social behavior modeling in mobile commerce
- E-TECHNOLOGY APPLICATIONS IN EDUCATION AND E-LEARNING TRACK
- Smart phones and smart devices in education
- Internet-of-Things (IoT) in smart learning environments
- Educational applications of smart technology and smart systems
- Smart technologies and systems for education and e-learning
- Mobility, security, access and control in smart learning environments
- Smart technology-based educational software and hardware systems
- Smart multimedia (fusion of smart technology and rich multimedia technology)
- Smart gamification (fusion of smart technology and serious games)
- AV-Communication and Multimedia
- Smart mobility (fusion of smart technology and mobile technology)
- Blended Learning
- Authoring Tools and Content Development
- Community Building
- Collaborative Learning
- Digital Libraries for E-Learning Distance Education
- Course Design and E-Learning Curriculae
- E-Learning Platforms, Portals
- Distance and E-Learning in a Global Context E-Learning Hardware and Software
- Groupware Tools
- E-Learning Success Cases
- Intelligent Tutoring Systems
- Immersive Learning
- Smart e-learning: concepts, strategies and approaches
- Virtual Labs and Virtual Classrooms
- Massive Open Online Courses (MOOC)
- Smart e-learning teaching strategies
- Small Personal Online Courses (SPOC)
The 6th International Conference on E-Education, E-Business and E-Technology (ICEBT 2022) is being held in Beijing on 25-27 June 2022.