6th World Conference on Future of Education

  • 19-21 May 2023
  • City Life Hotel Poliziano, Milano, Italy

Description

The 6th World Conference on Future of Education covers topics such as:

  • Continuing Education
  • Competitive Skills
  • Vocational Education
  • Adult education and Higher Education
  • COURSE MANAGEMENT
  • Transferring Disciplines
  • Academic Experiences
  • Accreditation and Quality Assurance
  • Copy-right
  • Best Practice Contributions
  • Digital Rights Management
  • Digital Libraries and Repositories
  • E-content Management and Development
  • Evaluation and Assessment
  • E-Portfolios
  • Open Content
  • Knowledge Management
  • Grading Methods
  • Security and Data Protection
  • Quality processes at National and International level
  • User-Generated Content
  • Student Selection Criteria in Interdisciplinary Studies
  • Educational Administration
  • EDUCATION POLICY AND LEADERSHIP
  • Academic Advising and Counselling
  • Human Resource Development
  • Industrial Cooperation
  • Education Policy and Leadership
  • Workplace Learning and Collaborative Learning
  • Life-long Learning Experiences
  • Educational Institution Government Partnership
  • Work Employability
  • University Spin-Off Companies
  • Patent Registration and Technology Transfer
  • Ongoing research from undergraduates, graduates/postgraduates and professionals Projects
  • RESEARCH IN PROGRESS
  • Integration of cross-cultural studies in curriculum
  • Collaborative Research
  • New Trends And Experiences
  • Research Assessment Exercise (RAE)
  • Other Areas of Education
  • Cultural and International Perspectives
  • Education, Research and Globalization
  • GLOBAL ISSUES IN EDUCATION AND RESEARCH
  • Psychosocial factors
  • Barriers to Learning (ethnicity, age,…)
  • Indigenous and Diversity Issues
  • Women and Minorities in Science and Technology
  • Organizational, Legal and Financial Aspects
  • Government Policy issues
  • Increasing Affordability and Access to the Internet
  • Digital Divide
  • Intellectual Property Rights and Plagiarism
  • Ethical issues in Education
  • Assessment Software Tools
  • LEARNING / TEACHING METHODOLOGIES AND ASSESSMENT
  • Assessment of Education
  • Assessment Methods in Blended Learning Environments
  • Computer-Aided Assessment
  • Blended Learning
  • E-Testing and New Test Theories
  • Development of Learning Theory
  • Experiential Methodologies and Techniques
  • Educating the Educators
  • Immersive Learning
  • Games and Experiential Learning
  • Metrics and Performance Measurement
  • Innovative and Effective Teaching Methods
  • Simulated Communities and Online Mentoring
  • Pedagogy Enhancement with E-Learning
  • Technology-Enabled Assessment
  • Supervising and Managing Student Projects
  • Music Education
  • Theory, Design and Research
  • Imaginative Education
  • Writing Education
  • History
  • Language Education – ELT / FLT
  • Acoustics in Education Environment
  • CURRICULUM, RESEARCH AND DEVELOPMENT
  • Counsellor Education
  • APD/Listening
  • Curriculum Design
  • Courses, Tutorials and Labs
  • Special Needs Education
  • ESL/TESL
  • Social and Cultural Inclusion
  • Inclusive Education and Practices
  • E-LEARNING
  • Mental Health
  • Assessment in E-Learning
  • Adaptability
  • Content Development
  • Authoring Tools
  • Design and Development of Online Courses
  • Copyright
  • Effective Learning Strategies
  • Gamification of Learning
  • E-Learning Security
  • E-Learning Software Architecture
  • E-Teacher Skills and Competences
  • E-Portfolios
  • Implementing Pedagogical Methods in E-Learning Systems
  • Experiential Learning
  • Learning Management Systems (LMS)
  • Infrastructure of E-Learning Environments
  • Learning Objects
  • Learning Networks
  • Mobile Learning Technology
  • Mobile Learning
  • Online Learning Performance and Behaviour
  • Motivation and E-Learning
  • Personalised E-Learning
  • Personal Learning Environments
  • Security and Data Protection
  • Quality Assurance in E-Learning
  • Simulation
  • Semantic Web
  • ICT
  • Virtual Learning Environments (VLEs)
  • Analytics
  • Accessibility to Disabled Users
  • Context Dependent Learning
  • Big Data
  • Data Visualisation
  • Data Mining
  • E-Learning
  • Distance Education
  • Educational Technology
  • E-Manufacturing
  • ICT Education
  • Educational Games and Software
  • Multi-Virtual Environment
  • Learning Management Systems (LMS)
  • Virtual and Augmented Reality
  • Open Educational Resources
  • PEDAGOGY
  • Virtual Learning Environments (VLE)
  • Cross-disciplinary areas of Education
  • Ontemplative Pedagogy
  • Engaging Pedagogy
  • Education Practice Trends and Issues
  • Innovative Pedagogy
  • Indigenous Education
  • Life-long Learning Education
  • K12
  • Pedagogy for Development of Critical Thinking and Problem Based Skills
  • Online Learning Performance and Behaviour
  • Teacher Education
  • Pedagogical models and strategies
  • Research Methodologies
  • RESEARCH MANAGEMENT
  • Joint-research programmes
  • Academic Research Projects
  • Research Centres
  • Research on Technology in Education
  • New Challenges in Education
  • Links between Education and Research
  • The Bologna Process and its implementation
  • ECTS experiences
  • Erasmus and Exchange experiences in universities
  • Joint-Degree Programmes
  • Business Education
  • Students and Teaching staff Exchange programmes
  • EDUCATIONAL FOUNDATIONS
  • Human Resources
  • Elementary Education
  • Early Childhood Education
  • Health Education
  • Geographical Education
  • Rural Education
  • Home Education
  • Secondary Education
  • Science Education
  • Social Studies Education
  • Second life Educators
  • GAMING
  • Special Education
  • Best Practices in Game Development
  • Assessment in Game-based Learning
  • Game Design and Development
  • Ethical Issues of Game-based Learning
  • Game-based Learning
  • Gamification in Education
  • Games and Business
  • Games and Arts
  • Impact of Video Game on Well-being of Society
  • Games and Maths
  • Motivational Aspects of Game-based Learning
  • Learning and Adaptability Issues in a Video Game
  • Social Issues of Game-based Learning
  • Pedagogical and Learning Theories for Game-based Learning
  • Technologies, Tools and Platforms for Developing Game-based Learning Applications
  • Technologies for Mobile and Multi-user Games for Learning
  • INCLUSIVE EDUCATION
  • User Interface and User Experience in Games
  • Accessibility Guidelines
  • Accessible World
  • Assistive Technologies
  • Aging and Disability
  • Assessment and Early Intervention
  • Augmentative and Alternative Communications (AAC)
  • Children’s Rights in Education
  • Building and Sustaining an Inclusive Community
  • Curriculum Adaptation and Modification
  • Cognitive Disabilities
  • Developing Inclusive Education Systems
  • Deaf and Hard of Hearing Developmental
  • Disabilities and Diversity
  • Developmental Disabilities
  • Emotional and Behavioural Disorders
  • E-Accessibility
  • Helping Students with Learning Difficulties
  • Gifted Education
  • Identifying Students or Learners with Special Needs
  • Human Rights and Disability Rights
  • Legal Issues (Legislative and Policy)
  • Inclusive Teaching and Learning
  • Living In(ter)dependently
  • Learning Disabilities
  • Physical Disabilities
  • Mobile Accessibility
  • Special Educational Needs
  • Public Health, Diversity and Disability
  • Support Services
  • Special Education Policy
  • PSYCHOLOGY
  • Web Accessibility
  • Advanced Industrial and Commercial Psychology
  • Abnormal Psychology
  • Applied Social psychology
  • Advanced Cognitive Psychology
  • Clinical Child Psychology
  • Bullying
  • Cognitive Psychology
  • Clinical Psychology
  • Counselling
  • Consumer Psychology
  • Developmental psychology
  • Cultural psychology
  • Educational Psychology
  • Education and Psychology
  • Experimental Psychology
  • Environmental Psychology
  • Forensic Psychology
  • Family Psychology
  • Health Psychology
  • General Psychology
  • Industry and Organisational Psychology
  • History of psychology
  • Media Psychology
  • Legal Psychology
  • Neuropsychology
  • Military Psychology
  • Psychological and Social Harmony
  • Personality and Social psychology
  • Religious Psychology
  • Counselling Psychology
  • Sports Psychology
  • School Psychology
  • Women’s Psychology
  • Theory and Research of Psychotherapy

The 6th World Conference on Future of Education will be held in Milano on 19-21 May 2023.

Venue

  • City Life Hotel Poliziano , Via Angelo Poliziano, 11, Milano, Italy

More Details

Prices:
110-370 Euro (Estimated)
Early registration date: 20 Feb 2023
Organizer:
Acavent
Website:
Abstract submission deadline: 28 Apr 2023

Future Events

Important

Please, check the official event website for possible changes, before making any traveling arrangements

Event Categories

Education: E-learning, Education Technologies & Methods, Higher education, Preschool , Primary and Secondary Education, Training
Government & Global Issues: National Development, Social issues
Science: Education studies

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