International Conference on Computer Graphics, Animation and Game (CGAG 2020)

  • 2020 (Not Final)
  • Location is not final

The International Conference on Computer Graphics, Animation and Game (CGAG 2020) covers topics such as:

  • 3D Telepresence
  • 3D Physiological Humans
  • Advanced User Interfaces
  • Acquisition and Reconstruction of Animation Data
  • AI Tools
  • Aesthetic approaches to game design and development
  • Animation Analysis and Structuring
  • Animation Algorithms and Techniques
  • Animation Compression and Transmission
  • Animation and Simulation of Natural Environments
  • Animation Languages
  • Animation from Motion Capture
  • Animation Retargeting
  • Animation of Particle Systems
  • Anthropometric Virtual Human Models
  • Animation Systems
  • Artificial Life
  • Artificial Inteligence based Animation
  • Augmented Reality and Virtual Reality
  • Audio/Sound Rendering
  • Autonomous Actors
  • Augmented, Mixed and Virtual Environments
  • Behavioural Animation
  • Behavioral Animation
  • Character Animation
  • CAGD/CAD/CAM Systems
  • Collision Detection
  • Collaborative Augmented, Mixed and Virtual Environments
  • Crowd Simulation
  • Computer Games and Psychology
  • Deformation
  • Cultural Heritage
  • E-Learning Applications and Computer Graphics
  • Distributed Augmented, Mixed and Virtual Reality
  • Emotional and Social Interaction with Virtual Agents
  • Emotion and Personality
  • Facial Animation
  • Evaluation of Human Performance and Usability in Virtual Environments
  • Game Security
  • Fundamental Methods and Algorithms
  • Games for Education and Training
  • Games Design
  • Geometric Computing
  • Games Simulations
  • Graphical Interfaces
  • Gesture Generation
  • Graphics in Computer Games
  • Graphics & Visualisation
  • High-Performance Computing and Parallel Rendering
  • Hardware Technologies for Augmented, Mixed and Virtual Environments
  • Image-based Animation
  • Human Figure Animation
  • Image-based Rendering
  • Image-based Modeling
  • Multimedia Technologies, including the Semantic Web
  • Integration and Interoperation Between 3D Documents and Web
  • Interaction for Virtual Humans
  • Intelligent agents and Gamebots
  • Interactive 3D Graphics for Mobile Devices Like Smart phones, PDAs and UMPCs
  • Interactive 3D Graphics and Immersive Systems for Servers, Desktop and Thin Clients
  • Interactive Simulations in Entertainments
  • Interactive Robots and Toys
  • Knowledge-based Animation
  • Inter-Agent Communication
  • Lighting and Appearance
  • Level of Details
  • Mobile Interfaces
  • Mobile and Multiuser Games
  • Modeling and Algorithms
  • Model Validation
  • Modeling of Natural Scenes and Phenomena
  • Modeling and Simulation for Education and Training
  • Motion Control
  • Motion Capture and Retargeting
  • Multi-Resolution and Multi-Scale Models
  • Motion Synthesis
  • Non-Desktop Interfaces
  • Multi-resolution Modeling
  • Path Planning
  • Non-photorealistic Rendering, Painting-like Rendering, Drawing
  • Physics-based Modeling
  • Physics-based Animation
  • Point-based Rendering
  • Plausible Motion Simulation
  • Real-time Rendering
  • Real-time Graphics
  • Reflection and Illumination Models
  • Real-time Visual Simulation
  • Rendering Hardware
  • Rendering Algorithms
  • Scene and Object Modeling
  • Retargeting of Motion Capture Data
  • Semantics and Ontologies for Virtual Humans/Environments
  • Semantic Representation of Motion and Animation
  • Shadows, Translucency and Visibility
  • Serious Games
  • Sketch-based Modelling
  • Sketch-based Interfaces
  • Social and Conversational Agents
  • Social Agents and Avatars
  • Social/humanities aspects of games
  • Social Behavior
  • Sound Design and Music Systems for computer games
  • Solid and Heterogeneous Modeling
  • Surface Modeling
  • Special Effects
  • Texture Models, Analysis, and Synthesis
  • Systems and Software Architectures for Rendering
  • Virtual Humans and Artificial Life
  • Tools and systems for Games and Virtual Reality
  • Virtual Tours
  • Virtual Reality Tools and Languages (X3D, VRML, Java3D, OpenGL, ...)
  • Volume Rendering
  • Vision-based Techniques

The International Conference on Computer Graphics, Animation and Game (CGAG 2020) brings together senior attendees from All Countries

The International Conference on Computer Graphics, Animation and Game (CGAG 2020) might be held in 2020 (Not Final).

235-400 Pound Sterling   (Early registration date: 30 August 2019)
No exhibition
Stem Conferences
Rentalcars Savings

Future Events

  • International Conference on Computer Graphics, Animation and Game (CGAG 2020) - 2020 (79029)

Past Events

  • International Conference on Computer Graphics, Animation and Game (CGAG 2019) - 4-5 Oct 2019, Crowne Plaza Changi Airport, Singapore (79028)
  • International Conference on Computer Graphics, Animation and Game 2018 - 17-19 Aug 2018, Holiday Inn Express & Suites Ottawa Airport, Ottawa, Canada (69857)

Important

Please, check the official conference website for possible changes, before you make any traveling arrangements

Prices are for evaluation only.

Other Events with Similar Location or Organizer