International Conference on Computer Graphics, Animation and Game (ICCGAG 2025)

  • Sep 2025

Description

Topics
  • 3D Telepresence
  • 3D Physiological Humans
  • Advanced User Interfaces
  • Acquisition and Reconstruction of Animation Data
  • AI Tools
  • Aesthetic approaches to game design and development
  • Animation Analysis and Structuring
  • Animation Algorithms and Techniques
  • Animation Compression and Transmission
  • Animation and Simulation of Natural Environments
  • Animation Languages
  • Animation from Motion Capture
  • Animation Retargeting
  • Animation of Particle Systems
  • Anthropometric Virtual Human Models
  • Animation Systems
  • Artificial Life
  • Artificial Inteligence based Animation
  • Augmented Reality and Virtual Reality
  • Audio/Sound Rendering
  • Autonomous Actors
  • Augmented, Mixed and Virtual Environments
  • Behavioural Animation
  • Behavioral Animation
  • Character Animation
  • CAGD/CAD/CAM Systems
  • Collision Detection
  • Collaborative Augmented, Mixed and Virtual Environments
  • Crowd Simulation
  • Computer Games and Psychology
  • Deformation
  • Cultural Heritage
  • E-Learning Applications and Computer Graphics
  • Distributed Augmented, Mixed and Virtual Reality
  • Emotional and Social Interaction with Virtual Agents
  • Emotion and Personality
  • Facial Animation
  • Evaluation of Human Performance and Usability in Virtual Environments
  • Game Security
  • Fundamental Methods and Algorithms
  • Games for Education and Training
  • Games Design
  • Geometric Computing
  • Games Simulations
  • Graphical Interfaces
  • Gesture Generation
  • Graphics in Computer Games
  • Graphics & Visualisation
  • High-Performance Computing and Parallel Rendering
  • Hardware Technologies for Augmented, Mixed and Virtual Environments
  • Image-based Animation
  • Human Figure Animation
  • Image-based Rendering
  • Image-based Modeling
  • Multimedia Technologies, including the Semantic Web
  • Integration and Interoperation Between 3D Documents and Web
  • Interaction for Virtual Humans
  • Intelligent agents and Gamebots
  • Interactive 3D Graphics for Mobile Devices Like Smart phones, PDAs and UMPCs
  • Interactive 3D Graphics and Immersive Systems for Servers, Desktop and Thin Clients
  • Interactive Simulations in Entertainments
  • Interactive Robots and Toys
  • Knowledge-based Animation
  • Inter-Agent Communication
  • Lighting and Appearance
  • Level of Details
  • Mobile Interfaces
  • Mobile and Multiuser Games
  • Modeling and Algorithms
  • Model Validation
  • Modeling of Natural Scenes and Phenomena
  • Modeling and Simulation for Education and Training
  • Motion Control
  • Motion Capture and Retargeting
  • Multi-Resolution and Multi-Scale Models
  • Motion Synthesis
  • Non-Desktop Interfaces
  • Multi-resolution Modeling
  • Path Planning
  • Non-photorealistic Rendering, Painting-like Rendering, Drawing
  • Physics-based Modeling
  • Physics-based Animation
  • Point-based Rendering
  • Plausible Motion Simulation
  • Real-time Rendering
  • Real-time Graphics
  • Reflection and Illumination Models
  • Real-time Visual Simulation
  • Rendering Hardware
  • Rendering Algorithms
  • Scene and Object Modeling
  • Retargeting of Motion Capture Data
  • Semantics and Ontologies for Virtual Humans/Environments
  • Semantic Representation of Motion and Animation
  • Shadows, Translucency and Visibility
  • Serious Games
  • Sketch-based Modelling
  • Sketch-based Interfaces
  • Social and Conversational Agents
  • Social Agents and Avatars
  • Social/humanities aspects of games
  • Social Behavior
  • Sound Design and Music Systems for computer games
  • Solid and Heterogeneous Modeling
  • Surface Modeling
  • Special Effects
  • Texture Models, Analysis, and Synthesis
  • Systems and Software Architectures for Rendering
  • Virtual Humans and Artificial Life
  • Tools and systems for Games and Virtual Reality
  • Virtual Tours
  • Virtual Reality Tools and Languages (X3D, VRML, Java3D, OpenGL, ...)
  • Volume Rendering
  • Vision-based Techniques
Who should Attend
Senior attendees from All Countries

More Details

Prices:
25-150 Euro (Estimated)
Exhibition:
No exhibition
Organizer:
Stem Conferences
Website:

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Important

Please, check "International Conference on Computer Graphics, Animation and Game (ICCGAG)" official website for possible changes, before making any traveling arrangements

Event Categories

Industry: Toys & Games
Science: Computer Science
Technology: Extended Reality (XR), Imaging & Graphics, Software & Applications

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