The 8th International Conference on Computer Graphics and Virtuality (ICCGV 2025) covers topics such as:
- Images processing and computer vision
- Computer Graphics
- Computational photography
- Rendering including real-time rendering,illumination, photo-realistic graphics
- Image-based computer graphics
- Graphics hardware, GPU, and hardware-related techniques
- Image processing
- Geometric modeling, CAD, Simulation, Computer animation
- Segmantation, Object Retrieval
- Geometric data processing, GIS, BigData modeling and processing
- Computer graphics and visualization
- Information visualization
- Computer vision
- Scientific visualization, massive and bigData visualization
- Image scanning, display and printing
- Virtual reality environments / augmented reality / mixed reality
- Machine learning, computer graphics, biological vision
- Volume graphics, semi-transparent media
- Storage and retrieval
- User interface design, and human-computer interaction, and advanced interaction
- Input devices for VR/AR/MR
- Tracking and sensing
- Immersive projection technology
- Advanced display technology
- Modeling and simulation
- Haptics, audio, and other non-visual interfaces
- Virtual humans and avatars
- Computer graphics techniques for VR/AR/MR
- VR systems and toolkits
- Multi-user and distributed VR/AR/MR
- User studies and evaluation
- Locomotion and navigation in virtual environments
- Teleoperation and telepresence
- Perception, presence, virtual embodiment, and cognition
- Ethical issues in VR/AR/MR
- Applications of VR/AR/MR
- 3D interaction for VR/AR/MR
- Interactive storytelling in 360° videos
- Mobile, Desktop or Hybrid 3DUIs
- 3DUI metaphors for VR/AR/MR
- Evaluation methods for 3DUIs
- Non-fatiguing 3DUIs
- Applications of 3DUIs: Games, entertainment, CAD, education, etc.
- Empirical studies of 3DUIs
The 8th International Conference on Computer Graphics and Virtuality (ICCGV 2025) might be held in China in Feb 2025.