The 51st International Congress on Arts, Music and Technology (BAMT 2025) explores the intersection of arts, music, and technology through creative expression, immersive experiences, and innovative digital tools.
Key Topics
- Interactive performance systems influenced by audience or environment
- Fashion, wearable technology, and artistic garments
- Projection mapping and volumetric video in large-scale installations
- Curriculum development for interdisciplinary creative programs
- Robotics and automation in live performances and art installations
- Sound art, acoustic ecology, and sonification of data
- Generative art using AI for visual and literary creation
- Digital preservation and archiving of electronic artworks
- Virtual and augmented reality in museums and performances
- Neural signal control in art through brain-computer interfaces
- Sound design and composition for games and interactive media
- Blockchain and NFTs in decentralized art ownership
- Bio-sensors and alternative input devices for expression
- Ethical issues of AI-generated content and digital authorship
- Mixed reality experiences blending physical and digital art
- Algorithms for music synthesis and real-time composition
- Media arts literacy and critical engagement with technology
- Wearable tech in interactive stage performances
- Immersive soundscapes using ambisonics and spatial audio
- Gaming as an evolving narrative and artistic platform
- Digital art metadata, curation, and discoverability
- New economic models for digital creators and artists
- Holography and laser art for expressive environments
- Pedagogical innovation in teaching creative technologies
- AI-assisted tools for design and architecture
- Psychological and social commentary through digital art
- Digital equity and access in creative practices
- Legal aspects of intellectual property in digital works
- Decolonization of creative technology in global contexts
Who should Attend
- Technologists working in immersive media and AR/VR
- Educators in arts, music, and digital innovation
- Developers of digital art preservation systems
- Researchers exploring brain-computer interfaces for creativity
- Professionals in gaming, animation, and film design
- Curators of interactive and digital art exhibitions
- Creative coders and computational artists
- Music technologists and sound designers
- Architects and designers using AI-assisted tools
- Artists interested in wearable and performance tech
- Entrepreneurs in blockchain and decentralized art markets
- Scholars studying the socio-cultural impacts of technology
- Legal professionals in digital IP and copyright
- Students and graduates in media arts and technology
- Digital